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» Sonic interaction design: sound, information and experience
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TEI
2010
ACM
127views Hardware» more  TEI 2010»
16 years 1 months ago
Ambient sites: making tangible the subtle, ephemeral and seemingly silent
Ambient Sites are proximal. At our fingertips, under the soles of our feet, along the edge of a cheek, they are characterized by the permeability of boundaries, the sudden awarene...
Diane Willow
MHCI
2009
Springer
16 years 1 months ago
Ubikequitous computing: designing interactive experiences for cyclists
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other...
Duncan Rowland, Martin Flintham, Leif Oppermann, J...
IROS
2006
IEEE
119views Robotics» more  IROS 2006»
16 years 22 days ago
Designing simple and effective expression of robot's primitive minds to a human
— This paper describes designing expression of robot’s primitive minds in a simple and effective way. Although expression of robot’s minds like internal states is becoming a ...
Seiji Yamada, Takanori Komatsu
HICSS
2006
IEEE
117views Biometrics» more  HICSS 2006»
16 years 23 days ago
Project Establishment in the Context of Participatory Design: Experience from a Hospital Information System Development Project
This paper reports on a project establishment undertaking as proposed by the STEPS methodology (Software Technology for Evolutionary Participatory System Design). Project establis...
Salesio Mbogo Kiura
CHI
2006
ACM
16 years 7 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary