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FGR
2004
IEEE
141views Biometrics» more  FGR 2004»
15 years 10 months ago
Smart Particle Filtering for 3D Hand Tracking
Solving the tracking of an articulated structure in a reasonable time is a complex task mainly due to the high dimensionality of the problem. A new optimization method, called Sto...
Matthieu Bray, Esther Koller-Meier, Luc J. Van Goo...
DNA
2006
Springer
15 years 10 months ago
Design and Simulation of Self-repairing DNA Lattices
Self-repair is essential to all living systems, providing the ability to remain functional in spite of gradual damage. In the context of self-assembly of self-repairing synthetic b...
Urmi Majumder, Sudheer Sahu, Thomas H. LaBean, Joh...
ECAI
2006
Springer
15 years 10 months ago
A Solver for QBFs in Nonprenex Form
Various problems in AI can be solved by translating them into a quantified boolean formula (QBF) and evaluating the resulting encoding. In this approach, a QBF solver is used as a ...
Uwe Egly, Martina Seidl, Stefan Woltran
EUC
2006
Springer
15 years 10 months ago
Cross-Layer Duty Cycle Scheduling with Data Aggregation Routing in Wireless Sensor Networks
Abstract. Well-scheduled communications, in conjunction with the aggregation of data reduce the energy waste on idle listening and redundant transmissions. In addition, the adjusta...
Yean-Fu Wen, Frank Yeong-Sung Lin
200
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FPL
2006
Springer
211views Hardware» more  FPL 2006»
15 years 10 months ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...