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» State, Event, Time and Diagram in System Modeling
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NETGAMES
2006
ACM
16 years 28 days ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
SEMWEB
2007
Springer
16 years 1 months ago
WWWatch: Watching the World in Different Views with Semantic Web
This paper develops a Semantic Web application, namely WorldWideWatch or WWWatch, in short. By employment of Semantic Web technologies, WWWatch analyses and visualizes social netwo...
Ekgarach Sumsiripong, Krissada Maleewong, Rachanee...
169
Voted
WSC
2000
15 years 8 months ago
Partitioning parallel simulation of wireless networks
In this paper, we present a simulation testbed for wireless and mobile telecommunication systems, a two-stage PCS parallel simulation testbed which makes use of a conservative sch...
Azzedine Boukerche, Alessandro Fabbri
ASPDAC
2012
ACM
288views Hardware» more  ASPDAC 2012»
14 years 2 months ago
Automatic timing granularity adjustment for host-compiled software simulation
—Host-compiled simulation has been widely adopted as a practical approach for fast and high-level evaluation of complex software-intensive systems at early stages of the design p...
Parisa Razaghi, Andreas Gerstlauer
176
Voted
DSN
2002
IEEE
15 years 12 months ago
Generic Timing Fault Tolerance using a Timely Computing Base
Designing applications with timeliness requirements in environments of uncertain synchrony is known to be a difficult problem. In this paper, we follow the perspective of timing ...
Antonio Casimiro, Paulo Veríssimo