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JMLR
2010
99views more  JMLR 2010»
15 years 2 months ago
An Efficient Explanation of Individual Classifications using Game Theory
We present a general method for explaining individual predictions of classification models. The method is based on fundamental concepts from coalitional game theory and prediction...
Erik Strumbelj, Igor Kononenko
ICCV
2001
IEEE
16 years 9 months ago
Cloning Your Own Face with a Desktop Camera
: We have developed an easy and cost-effective system that constructs textured 3D animated face models from videos with minimal user interaction. Our system first takes, with an or...
Zhengyou Zhang, Zicheng Liu, Dennis Adler, Michael...
OTM
2005
Springer
16 years 1 months ago
On the Controlled Evolution of Access Rules in Cooperative Information Systems
Abstract. For several reasons enterprises are frequently subject to organizational change. Respective adaptations may concern business processes, but also other components of an en...
Stefanie Rinderle, Manfred Reichert
SAC
2000
ACM
15 years 12 months ago
WCML: Paving the Way for Reuse in Object-Oriented Web Engineering
Since 1990 the Web has changed from a distributed hypertext system to an efficient environment for application delivery. Due to the legacy of the Web implementation model the deve...
Martin Gaedke, Christian Segor, Hans-Werner Geller...
SMA
1993
ACM
107views Solid Modeling» more  SMA 1993»
15 years 11 months ago
Relaxed parametric design with probabilistic constraints
: Parametric design is an important modeling paradigm in computer aided design. Relationships (constraints) between the degrees of freedom (DOFs) of the model, instead of the DOFs ...
Yacov Hel-Or, Ari Rappoport, Michael Werman