We present a method for simulating rigid multibody dynamics with joints, contact, and friction. In this work, the nonsmooth contact and frictional constraints are represented by h...
Abstract. In this contribution we investigate the influence of different variation effects on the growth of code. A mutation-based variant of linear GP is applied that operates ...
Abstract. This paper presents a general framework to segment curvilinear objects in 2D images. A pre-processing step relies on mathematical morphology to obtain a connected line wh...
There is wide agreement that architecture plays a prominent role in large, complex software systems. Selection of an appropriate architecture – one that matches the system requi...
This paper addresses the registration problem for unprepared multi-planar scenes. An interactive process is proposed to get accurate results using nothing else than the texture in...