We describe a trainable, hand-drawn symbol recognizer based on a multi-layer recognition scheme. Symbols are internally represented as binary templates. An ensemble of four differ...
We address discrete-time pursuit-evasion games in the plane where every player has identical sensing and motion ranges restricted to closed discs of given sensing and stepping rad...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...
The properties of the human visual system are taken into account, along with the geometric aspects of an object, in a new surface remeshing algorithm and a new mesh simplification ...
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...
In this paper we introduce a novel linear precoding technique. The approach used for the design of the precoding matrix is general and the resulting algorithm can address several o...