Sciweavers

73 search results - page 13 / 15
» Supporting continuous consistency in multiplayer online game...
Sort
View
LCN
2006
IEEE
16 years 19 days ago
Considerations of SCTP Retransmission Delays for Thin Streams
The popularity of distributed interactive applications has exploded in the last few years. For example, massive multi-player online games have become a fast growing, multi-million...
Jon Pedersen, Carsten Griwodz, Pål Halvorsen
ICSE
2007
IEEE-ACM
16 years 6 months ago
Collaboration in Software Engineering: A Roadmap
Software engineering projects are inherently cooperative, requiring many software engineers to coordinate their efforts to produce a large software system. Integral to this effort...
Jim Whitehead
TSE
2011
165views more  TSE 2011»
15 years 1 months ago
Bristlecone: Language Support for Robust Software Applications
— We present Bristlecone, a programming language for robust software systems. Bristlecone applications have two components: a high-level organization specification that describe...
Brian Demsky, Sivaji Sundaramurthy
ICDCS
2009
IEEE
16 years 3 months ago
File Versioning for Block-Level Continuous Data Protection
Block-level continuous data protection (CDP) logs every disk block update so that disk updates within a time window are undoable. Standard file servers and DBMS servers can enjoy...
Maohua Lu, Tzi-cker Chiueh
IPPS
2005
IEEE
16 years 6 days ago
Self-Adaptive Scheduler Parameterization via Online Simulation
High-end parallel systems present a tremendous research challenge on how to best allocate their resources to match dynamic workload characteristics and user habits that are often ...
Barry Lawson, Evgenia Smirni