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CIG
2005
IEEE
16 years 1 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
FDL
2005
IEEE
16 years 1 months ago
Meta Modelling of Embedded Systems using Active Databases
The development process of embedded systems is characterized by the cooperation of various domains: components of hardware and software have to be considered as well as components...
Dieter Monjau, Mathias Sporer
ICPP
2005
IEEE
16 years 1 months ago
Design and Implementation of Overlay Multicast Protocol for Multimedia Streaming
In this paper, we propose a new protocol called Shared Tree Streaming (or STS in short) protocol that is designed for interactive multimedia streaming applications. STS is a decen...
Thilmee M. Baduge, Akihito Hiromori, Hirozumi Yama...
ICPP
2005
IEEE
16 years 1 months ago
Peak Power Control for a QoS Capable On-Chip Network
In recent years integrating multiprocessors in a single chip is emerging for supporting various scientific and commercial applications, with diverse demands to the underlying on-c...
Yuho Jin, Eun Jung Kim, Ki Hwan Yum
ICPP
2005
IEEE
16 years 1 months ago
Connected k-Hop Clustering in Ad Hoc Networks
In wireless ad hoc networks, clustering is one of the most important approaches for many applications. A connected k-hop clustering network is formed by electing clusterheads in k...
Shuhui Yang, Jie Wu, Jiannong Cao