Regular games provide a very useful model for the synthesis of controllers in reactive systems. The complexity of these games depends on the representation of the winning condition...
: In this paper we address the problem of detecting and isolating faults from noisy input/output measurements of a MIMO uncertain–system, subject to structured dynamic uncertaint...
FLUX is a programming method for the design of agents that reason logically about their actions and sensor information in the presence of incomplete knowledge. The core of FLUX is...
A new means of action selection via utility fusion is introduced as an alternative to both sensor fusion and command fusion. Distributed asynchronous behaviors indicate the utility...
In this paper, we present generic algorithms to ensure the consistency of mutual-exclusion and binding constraints in a business process context. We repeatedly identified the need...