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ESANN
2008
15 years 8 months ago
Phase transitions in Vector Quantization
Abstract. We study Winner-Takes-All and rank based Vector Quantization along the lines of the statistical physics of off-line learning. Typical behavior of the system is obtained w...
Aree Witoelar, Anarta Ghosh, Michael Biehl
HCI
2007
15 years 8 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...
WSCG
2004
172views more  WSCG 2004»
15 years 8 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
AIPS
1994
15 years 8 months ago
Solving Time-critical Decision-making Problems with Predictable Computational Demands
In this work we present an approach to solving time-critical decision-making problems by taking advantage of domain structure to expand the amountof time available for processing ...
Thomas Dean, Lloyd Greenwald
WOA
2007
15 years 8 months ago
Expectations driven approach for Situated, Goal-directed Agents
Abstract— Situated agents engaged in open systems continually face with external events requiring adequate services and behavioral responses. In these conditions agents should be...
Michele Piunti, Cristiano Castelfranchi, Rino Falc...