In this paper, we present an extensible approach to the adaptation of Web information delivery according to different and possibly heterogeneous contexts. The approach is based o...
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Large-scale distributed systems are hard to deploy, and distributed hash tables (DHTs) are no exception. To lower the barriers facing DHT-based applications, we have created a pub...
Sean C. Rhea, Brighten Godfrey, Brad Karp, John Ku...
In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed marketbased resource allocation system. Multiple users decide ...
Scalability considerations drive the switch fabric design to evolve from output queueing to input queueing and further to combined input and crosspoint queueing (CICQ). However, f...