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INFOCOM
2005
IEEE
16 years 10 days ago
The one-to-many TCP overlay: a scalable and reliable multicast architecture
Abstract— We consider reliable multicast in overlay networks where nodes have finite-size buffers and are subject to failures. We address issues of end-to-end reliability and th...
François Baccelli, Augustin Chaintreau, Zhe...
AINA
2006
IEEE
16 years 25 days ago
Simulation Architecture for Data Processing Algorithms in Wireless Sensor Networks
Abstract— Wireless sensor networks, by providing an unprecedented way of interacting with the physical environment, have become a hot topic for research over the last few years. ...
Yann-Aël Le Borgne, Mehdi Moussaid, Gianluca ...
EDOC
2002
IEEE
15 years 11 months ago
An Architecture and a Process for Implementing Distributed Collaborations
Collaborations (between objects) are increasingly being recognized as fundamental building blocks to structure object-oriented design, and they have made their way into UML. But v...
Eric Cariou, Antoine Beugnard, Jean-Marc Jé...
IJPP
2010
156views more  IJPP 2010»
15 years 4 months ago
ForestGOMP: An Efficient OpenMP Environment for NUMA Architectures
Exploiting the full computational power of current hierarchical multiprocessor machines requires a very careful distribution of threads and data among the underlying non-uniform ar...
François Broquedis, Nathalie Furmento, Bric...
RTAS
2008
IEEE
16 years 1 months ago
Using Trace Scratchpads to Reduce Execution Times in Predictable Real-Time Architectures
Instruction scratchpads have been previously suggested as a way to reduce the worst case execution time (WCET) of hard real-time programs without introducing the analysis issues p...
Jack Whitham, Neil C. Audsley