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CHI
2003
ACM
16 years 7 months ago
Where do helpers look?: gaze targets during collaborative physical tasks
This study used eye-tracking technology to assess where helpers look as they are providing assistance to a worker during collaborative physical tasks. Gaze direction was coded int...
Susan R. Fussell, Leslie D. Setlock, Elizabeth M. ...
ACMACE
2009
ACM
16 years 1 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
IV
2008
IEEE
129views Visualization» more  IV 2008»
16 years 1 months ago
113 Years of Physical Review: Using Flow Maps to Show Temporal and Topical Citation Patterns
We visualize 113 years of bibliographic data from the American Physical Society. The 389,899 documents are laid out in a two dimensional time-topic reference system. The citations...
Bruce W. Herr, Russell J. Duhon, Katy Börner,...
ICMB
2005
IEEE
136views Business» more  ICMB 2005»
16 years 8 days ago
The Web of Augmented Physical Objects
This article investigates the growing complexity and connectivity between two former separated interaction spaces – the real and the virtual world. It is our attempt to augment ...
Thomas Nicolai, Florian Resatsch, Daniel Michelis
UIST
2000
ACM
15 years 10 months ago
ToolStone: effective use of the physical manipulation vocabularies of input devices
The ToolStone is a cordless, multiple degree-of-freedom (MDOF) input device that senses physical manipulation of itself, such as rotating, flipping, or tilting. As an input device...
Jun Rekimoto, Eduardo Sciammarella