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TVCG
2002
99views more  TVCG 2002»
15 years 6 months ago
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
A new hybrid scheme (LEA) that combines the advantages of Eulerian and Lagrangian frameworks is applied to the visualization of dense representations of time-dependent vector field...
Bruno Jobard, Gordon Erlebacher, M. Yousuff Hussai...
IV
2000
IEEE
221views Visualization» more  IV 2000»
15 years 10 months ago
Animated Texture Alpha-Masks for Flow Visualization
A method of using a moving texture alpha-mask to represent scientific data is described, for the purpose of visualizing continuous fluid dynamics fields. The method combines strea...
Ian Curington
RT
2004
Springer
15 years 11 months ago
A Spectral-particle hybrid method for rendering falling snow
Falling snow has the visual property that it is simultaneously a set of discrete moving particles as well as a dynamic texture. To capture the dynamic texture properties of fallin...
Michael S. Langer, Linqiao Zhang, Allison W. Klein...
SIGGRAPH
1995
ACM
15 years 10 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
VISUALIZATION
2005
IEEE
15 years 12 months ago
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...