Consider the following two-player communication process to decide a language L: The first player holds the entire input x but is polynomially bounded; the second player is computa...
of ‘‘network computers’’ is inherently lessAbstract predictable than that of more traditional distributed memory systems, such as hypercubes [22], since both theFor computa...
Mobility traces of people and vehicles have been collected and published to assist the design and evaluation of mobile networks, such as large-scale urban sensing networks. Althou...
Chris Y. T. Ma, David K. Y. Yau, Nung Kwan Yip, Na...
Consider mobile targets moving in a plane and their movements being monitored by a network such as a field of sensors. We develop distributed algorithms for in-network tracking an...