This paper describes work in progress to develop a standard for interoperability among high-performance scientific components. This research stems from growing recognition that th...
Robert C. Armstrong, Dennis Gannon, Al Geist, Kata...
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
We have developed and continue to enhance automated intelligent software that performs the tasks and decision making which now occurs by the personnel manning watch stations in the...
Robert Richards, Richard Stottler, Ben Ball, Cosku...
The family of threshold algorithm (i.e., TA) has been widely studied for efficiently computing top-k queries. TA uses a sort-merge framework that assumes data lists are pre-sorted...
This paper presents a new method for 3D cutting of geometrical space with application to airspace sectoring. This problem comes from the air traffic management but the proposed me...