Abstract. Current development processes for parallel software often fail to deliver portable software. This is because these processes usually require a tedious tuning phase to del...
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
Modular, self-reconfigurable robots show the promise of great versatility, robustness and low cost. This paper presents examples and issues in realizing those promises. PolyBot is...
Cost and power consumption are two of the most important design factors for many embedded systems, particularly consumer devices. Products such as Personal Digital Assistants, pag...
Darko Kirovski, Johnson Kin, William H. Mangione-S...
Next generation embedded systems place new demands on an efficient methodology for their design and verification. These systems have to support interaction over a network, multipl...
Josef Fleischmann, Klaus Buchenrieder, Rainer Kres...