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COMPSAC
2002
IEEE
15 years 11 months ago
Design and Implementation of a Network Application Architecture for Thin Clients
This paper explores the issues and the techniques of enabling multimedia applications for the thin client computing. A prototype of a video communication system based on H.323 fam...
Chia-Chen Kuo, Ping Ting, Ming-Syan Chen, Jeng-Chu...
ICASSP
2008
IEEE
16 years 1 months ago
Parameterized design framework for hardware implementation of particle filters
Particle filtering methods provide powerful techniques for solving non-linear state-estimation problems, and are applied to a variety of application areas in signal processing. Be...
Sankalita Saha, Neal K. Bambha, Shuvra S. Bhattach...
WSC
2004
15 years 8 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...
IPPS
2009
IEEE
16 years 1 months ago
Design, implementation, and evaluation of transparent pNFS on Lustre
Parallel NFS (pNFS) is an emergent open standard for parallelizing data transfer over a variety of I/O protocols. Prototypes of pNFS are actively being developed by industry and a...
Weikuan Yu, Oleg Drokin, Jeffrey S. Vetter
DAC
1996
ACM
15 years 11 months ago
A System Design Methodology for Software/Hardware Co-Development of Telecommunication Network Applications
In this paper, we describe a system design methodology for the concurrent development of hybrid software/hardware systems for telecom network applications. This methodology is bas...
Bill Lin