Sciweavers

1493 search results - page 57 / 299
» The Design of a Parallel Graphics Interface
Sort
View
CHI
1999
ACM
15 years 11 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson
WSC
2007
15 years 9 months ago
Composability and component-based discrete event simulation
This work presents a framework and a Graphical User Interface, Viskit, for the creation and analysis of component-based Discrete Event Simulation models. Two primary elements of t...
Arnold H. Buss, Curtis L. Blais
UIST
1995
ACM
15 years 10 months ago
Directness and Liveness in the Morphic User Interface Construction Environment
Morphic is a user interface construction environment that strives to embody directness and liveness. Directness means a user interface designer can initiate the process of examini...
John H. Maloney, Randall B. Smith
ICALT
2006
IEEE
16 years 19 days ago
Drawing Things Together: Integrating Modalities and Co-ordinating Understanding
Graphical dialogue -the collaborative construction and modification of drawings- forms an integrated part of many human interactions e.g., the construction of sketch maps, archite...
Patrick G. T. Healey
IPPS
2007
IEEE
16 years 26 days ago
Splice: A Standardized Peripheral Logic and Interface Creation Engine
Recent advancements in FPGA technology have allowed manufacturers to place general-purpose processors alongside user-configurable logic gates on a single chip. At first glance, ...
Justin Thiel, Ron K. Cytron