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ROBOCUP
2004
Springer
114views Robotics» more  ROBOCUP 2004»
16 years 25 days ago
Modular Learning System and Scheduling for Behavior Acquisition in Multi-agent Environment
The existing reinforcement learning approaches have been suffering from the policy alternation of others in multiagent dynamic environments such as RoboCup competitions since othe...
Yasutake Takahashi, Kazuhiro Edazawa, Minoru Asada
198
Voted
RIDE
2002
IEEE
16 years 12 days ago
Extensible Data Management in the Middle-Tier
Current data management solutions are largely optimized for intra-enterprise, client-server applications. They depend on predictability, predefined structure, and universal admini...
Brian F. Cooper, Neal Sample, Michael J. Franklin,...
IJCAI
1997
15 years 8 months ago
Robust Periodic Planning and Execution for Autonomous Spacecraft
The New Millennium Remote Agent (NMRA) will be the rst on-board AI system to control an actual spacecraft. The spacecraft domain raises a number of challenges for planning and exe...
Barney Pell, Erann Gat, Ron Keesing, Nicola Muscet...
222
Voted
PERCOM
2008
ACM
16 years 7 months ago
SGR: A Shared Generic Routing Support for Ad Hoc Ubiquitous Computing Environments
One of the most evident characteristics of an ad hoc ubiquitous computing environment is the dynamism of connections. Due to the mobility of nodes, paths between communicating pee...
Yangwoo Ko, Dongman Lee
FCCM
2000
IEEE
103views VLSI» more  FCCM 2000»
15 years 12 months ago
A Networked FPGA-Based Hardware Implementation of a Neural Network Application
This paper describes a networked FPGA-based implementation of the FAST (Flexible Adaptable-Size Topology) architecture, a Arti cial Neural Network (ANN) that dynamically adapts it...
Héctor Fabio Restrepo, Ralph Hoffmann, Andr...