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» The Dynamics of Mass Interaction
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ACMACE
2006
ACM
16 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
CAMP
2005
IEEE
16 years 1 months ago
Reinforcement Learning for P2P Searching
— For a peer-to-peer (P2P) system holding massive amount of data, an efficient and scalable search for resource sharing is a key determinant to its practical usage. Unstructured...
Luca Gatani, Giuseppe Lo Re, Alfonso Urso, Salvato...
218
Voted
CODES
2005
IEEE
16 years 1 months ago
Rappit: framework for synthesis of host-assisted scripting engines for adaptive embedded systems
Scripting is a powerful, high-level, cross-platform, dynamic, easy way of composing software modules as black boxes. Unfortunately, the high runtime overhead has prevented scripti...
Jiwon Hahn, Qiang Xie, Pai H. Chou
ICAC
2005
IEEE
16 years 1 months ago
Myrrh: A Transaction-Based Model for Autonomic Recovery
As software comes under increasing scrutiny for its lack of safety and reliability, numerous static and partially dynamic tools (including model checking) have been proposed for v...
Guy Eddon, Steven P. Reiss
204
Voted
IPPS
2005
IEEE
16 years 1 months ago
Distributed Data Streams Indexing using Content-Based Routing Paradigm
In recent years, we have seen a dramatic increase in the use of data-centric distributed systems such as global grid infrastructures, sensor networks, network monitoring, and vari...
Ahmet Bulut, Ambuj K. Singh, Roman Vitenberg