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DIGRA
2005
Springer
16 years 25 days ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
DIGRA
2005
Springer
16 years 25 days ago
Extending Soft Models to Game Design: Flow, Challenges and Conflicts
Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...
DIGRA
2005
Springer
16 years 25 days ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling
DIGRA
2005
Springer
16 years 25 days ago
The Expressions of Colours
A whole world is presented in front of the eyes of a gamer. This world has shapes and colours. What do colours transmit? Is this considered in digital games? These are the main is...
Veronica Zammitto
DSVIS
2005
Springer
16 years 25 days ago
Goal-Oriented Design of Domain Control Panels
Goal-oriented methodologies have demonstrated some adequacy for modelling composite systems, from high level desired properties to operational requirements on responsible agents. T...
Christophe Ponsard, Nadiya Balych, Philippe Masson...