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NETGAMES
2003
ACM
16 years 14 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
DATE
2010
IEEE
154views Hardware» more  DATE 2010»
16 years 10 days ago
ERSA: Error Resilient System Architecture for probabilistic applications
There is a growing concern about the increasing vulnerability of future computing systems to errors in the underlying hardware. Traditional redundancy techniques are expensive for...
Larkhoon Leem, Hyungmin Cho, Jason Bau, Quinn A. J...
WETICE
2000
IEEE
15 years 11 months ago
Reducing Software Security Risk through an Integrated Approach
This paper presents joint work by the California Institute of Technology’s Jet Propulsion Laboratory and the University of California at Davis (UC Davis) sponsored by the Nation...
David P. Gilliam, John C. Kelly, Matt Bishop
WETICE
1997
IEEE
15 years 11 months ago
Capturing Geometry Rationale for Collaborative Design
When an artifact is designed the typical output consists of documents describing the final result of a long series of deliberations and tradeoffs by the participants of collaborat...
Mark Klein
FC
1997
Springer
86views Cryptology» more  FC 1997»
15 years 11 months ago
The SPEED Cipher
Abstract. SPEED is a private key block cipher. It supports three variable parameters: (1) data length — the length of a plaintext/ciphertext of SPEED can be 64, 128 or 256 bits. ...
Yuliang Zheng