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» The Evolution of a Distributed Operating System
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NOSSDAV
2004
Springer
16 years 26 days ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
230
Voted
CISS
2008
IEEE
16 years 2 months ago
Imperfect randomized algorithms for the optimal control of wireless networks
Abstract— We consider a joint randomized scheduling, congestion control mechanism for general wireless networks. We allow for a set of imperfections in the operation of the rando...
Atilla Eryilmaz, Asuman E. Ozdaglar, Devavrat Shah...
180
Voted
IPPS
2007
IEEE
16 years 1 months ago
Using Coroutines for RPC in Sensor Networks
This paper proposes a concurrency model which integrates the asynchronous and event-driven nature of wireless etworks with higher-level abstractions that provide a more familiar p...
Marcelo Cohen, Thiago Ponte, Silvana Rossetto, Noe...
SRDS
1993
IEEE
15 years 11 months ago
Some Remarks on Protecting Weak Keys and Poorly-Chosen Secrets from Guessing Attacks
Authentication and key distribution protocols that utilize weak secrets (such as passwords and PINs) are traditionally susceptible to guessing attacks whereby an adversary iterate...
Gene Tsudik, Els Van Herreweghen
179
Voted
PDP
2003
IEEE
16 years 24 days ago
A multi-platform programming interface for protocol development
We present a programming interface, called PICA, which aims to reduce the production cycle duration for communication protocols. It offers a user-friendly API that is very intuiti...
Carlos Miguel Tavares Calafate, Pietro Manzoni