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NETGAMES
2005
ACM
16 years 1 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
JCDL
2004
ACM
141views Education» more  JCDL 2004»
16 years 26 days ago
The multi-faceted use of the OAI-PMH in the lanl repository
This paper focuses on the multifaceted use of the OAI-PMH in a repository architecture designed to store digital assets at the Research Library of the Los Alamos National Laborato...
Henry N. Jerez, Xiaoming Liu 0005, Patrick Hochste...
212
Voted
NETGAMES
2004
ACM
16 years 26 days ago
A mobile gaming platform for the IMS
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larg...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
184
Voted
VRST
2004
ACM
16 years 26 days ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
FPL
1998
Springer
86views Hardware» more  FPL 1998»
15 years 11 months ago
Self Modifying Circuitry - A Platform for Tractable Virtual Circuitry
The readily available performance advantages, gained in early virtual circuitry systems, are being recouped following advances in general purpose processor architectures and have ...
Adam Donlin