Sciweavers

5561 search results - page 767 / 1113
» The Large-Display User Experience
Sort
View
CHI
2004
ACM
16 years 8 months ago
Measuring presence in virtual environments
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of...
Rod McCall, Shaleph O'Neill, Fiona Carroll
CHI
2001
ACM
16 years 8 months ago
Chinese input with keyboard and eye-tracking: an anatomical study
Chinese input presents unique challenges to the field of human computer interaction. This study provides an anatomical analysis of today's standard Chinese input process, whi...
Jingtao Wang, Shumin Zhai, Hui Su
SEMCO
2009
IEEE
16 years 2 months ago
LAIR: A Language for Automated Semantics-Aware Text Sanitization Based on Frame Semantics
—We present LAIR: A domain-specific language that enables users to specify actions to be taken upon meeting specific semantic frames in a text, in particular to rephrase and re...
Steffen Hedegaard, Søren Houen, Jakob Grue ...
AMS
2007
Springer
281views Robotics» more  AMS 2007»
16 years 1 months ago
A Mobile Service Robot for Life Science Laboratories
Abstract. In this paper we presents a project that is developing a mobile service robot to assist users in biological and pharmaceutical laboratories by executing routine jobs such...
Erik Schulenburg, Norbert Elkmann, Markus Fritzsch...
ACSC
2006
IEEE
16 years 1 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...