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» The Myth of the Educational Computer
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SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
16 years 7 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
CHI
2007
ACM
16 years 7 months ago
A theory-based approach to designing student learning context
How can we keep technology-focused computing and software engineering students interested and engaged in a soft subject like HCI? How can we avoid leaving the less gifted and less...
Jarinee Chattratichart
SIGCSE
2006
ACM
147views Education» more  SIGCSE 2006»
16 years 1 months ago
Image understanding as a second course in AI: preparing students for research
This paper describes the development and structure of a second course in artificial intelligence that was developed to meet the needs of upper-division undergraduate and graduate ...
Roxanne L. Canosa
SIGITE
2005
ACM
16 years 24 days ago
Teaching 2D arrays using real-time video filters
Educators have long been trying to spice things up in their introductory programming courses. Traditionally, twodimensional arrays have been taught non-graphically using contrived...
Jeffrey W. Chastine, Jon A. Preston
SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
16 years 20 days ago
Using software testing to move students from trial-and-error to reflection-in-action
Introductory computer science students rely on a trial and error approach to fixing errors and debugging for too long. Moving to a reflection in action strategy can help students ...
Stephen H. Edwards