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FDG
2009
ACM
16 years 2 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
ISSTA
2009
ACM
16 years 2 months ago
Specifying the worst case: orthogonal modeling of hardware errors
During testing, the execution of valid cases is only one part of the task. Checking the behavior in boundary situations and in the presence of errors is an equally important subje...
Jewgenij Botaschanjan, Benjamin Hummel
TAPIA
2009
ACM
16 years 2 months ago
A platform-based design environment for synthetic biological systems
Genomics has reached the stage at which the amount of DNA sequence information in existing databases is quite large. Synthetic biology is now using these databases to catalog sequ...
Douglas Densmore, Anne Van Devender, Matthew Johns...
IPPS
2008
IEEE
16 years 1 months ago
Modeling and analysis of power in multicore network processors
With the emergence of multicore network processors in support of high-performance computing and networking applications, power consumption has become a problem of increasing signi...
S. Huang, Y. Luo, W. Feng
LCN
2008
IEEE
16 years 1 months ago
DiCAP: Distributed Packet Capturing architecture for high-speed network links
— IP traffic measurements form the basis of several network management tasks, such as accounting, planning, intrusion detection, and charging. High-speed network links challenge ...
Cristian Morariu, Burkhard Stiller