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CHI
2004
ACM
16 years 1 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
CSCW
2004
ACM
16 years 1 months ago
Emergent networks, locus of control, and the pursuit of social capital
In this paper we examine the relationship between emergent social network characteristics in a computer-supported collaborative learning course and locus of control. An emergent c...
Michael Stefanone, Jeffrey T. Hancock, Geri Gay, A...
MM
2004
ACM
116views Multimedia» more  MM 2004»
16 years 1 months ago
First-year students' paper chase: a mobile location-aware multimedia game
The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a n...
Palle Klante, Jens Krösche, Daniela Ratt, Sus...
MMSEC
2004
ACM
126views Multimedia» more  MMSEC 2004»
16 years 1 months ago
Key-dependency for a wavelet-based blind watermarking algorithm
When a host image is watermarked multiple times by the same algorithm collisions can occur. This makes it difficult for an image to host multiple watermarks. But this hosting is n...
Michael Brachtl, Andreas Uhl, Werner Dietl
SACMAT
2004
ACM
16 years 1 months ago
Implementing access control to people location information
Ubiquitous computing uses a variety of information for which access needs to be controlled. For instance, a person’s current location is a sensitive piece of information, which ...
Urs Hengartner, Peter Steenkiste