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DIGRA
2003
Springer
16 years 25 days ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
DIGRA
2003
Springer
16 years 25 days ago
The appeal of cute monkeys
If we agree with Sega and Nintendo advertising and look at the selling numbers of the game Super Monkey Ball, it seems that its characters, MeeMee, GonGon, Baby and AiAi would hav...
Susana Pajares Tosca
GI
2003
Springer
16 years 24 days ago
Semantic Methods and Tools for Information Portals
Abstract. The paper describes a set of approaches for representing and accessing information within a semantically structured information portal, while offering the possibility to ...
Sudhir Agarwal, Peter Fankhauser, Jorge Gonzalez-O...
ECCV
2010
Springer
16 years 24 days ago
Detecting People Using Mutually Consistent Poselet Activations
Bourdev and Malik (ICCV 09) introduced a new notion of parts, poselets, constructed to be tightly clustered both in the configuration space of keypoints, as well as in the appeara...
UM
2010
Springer
16 years 20 days ago
Task-Based User Modelling for Knowledge Work Support
A Knowledge Worker (KW) uses her computer to perform different tasks for which she gathers and uses information from disparate sources such as the Web and e-mail, and creates new ...
Charlie Abela, Chris Staff, Siegfried Handschuh