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3DPVT
2004
IEEE
155views Visualization» more  3DPVT 2004»
15 years 11 months ago
Markerless Human Motion Transfer
In this paper we develop a computer vision-based system to transfer human motion from one subject to another. Our system uses a network of eight calibrated and synchronized camera...
German K. M. Cheung, Simon Baker, Jessica K. Hodgi...
CIKM
2006
Springer
15 years 11 months ago
Privacy preserving sequential pattern mining in distributed databases
Research in the areas of privacy preserving techniques in databases and subsequently in privacy enhancement technologies have witnessed an explosive growth-spurt in recent years. ...
Vishal Kapoor, Pascal Poncelet, François Tr...
FGR
2004
IEEE
149views Biometrics» more  FGR 2004»
15 years 11 months ago
Authentic Facial Expression Analysis
It is argued that for the computer to be able to interact with humans, it needs to have the communication skills of humans. One of these skills is the ability to understand the em...
Nicu Sebe, Michael S. Lew, Ira Cohen, Yafei Sun, T...
CSCW
2006
ACM
15 years 11 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
GECCO
2006
Springer
148views Optimization» more  GECCO 2006»
15 years 11 months ago
An effective genetic algorithm for the minimum-label spanning tree problem
Given a connected, undirected graph G with labeled edges, the minimum-label spanning tree problem seeks a spanning tree on G to whose edges are attached the smallest possible numb...
Jeremiah Nummela, Bryant A. Julstrom