Sciweavers

3943 search results - page 499 / 789
» The Personal Computer and Entrepreneurship
Sort
View
AIIDE
2008
15 years 9 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
USS
2008
15 years 9 months ago
VoteBox: A Tamper-evident, Verifiable Electronic Voting System
Commercial electronic voting systems have experienced many high-profile software, hardware, and usability failures in real elections. While it is tempting to abandon electronic vo...
Daniel Sandler, Kyle Derr, Dan S. Wallach
215
Voted
ATAL
2008
Springer
15 years 9 months ago
So tell me what happened: turning agent-based interactive drama into comics
As virtual characters become more autonomous, their use in interactive drama is growing. By creating interesting and well authored personalities, these characters are able to inte...
Tiago Alves, Ana Simões, Rui Figueiredo, Ma...
CSCW
2008
ACM
15 years 9 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
172
Voted
DAGM
2008
Springer
15 years 9 months ago
3D Body Scanning in a Mirror Cabinet
Abstract. Body scanners offer significant potential for use in many applications like clothing industry, orthopedy, surgery, healthcare, monument conservation, art, as well as film...
Sven Molkenstruck, Simon Winkelbach, Friedrich M. ...