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IICS
2009
Springer
16 years 1 months ago
Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
Cheng Liu, Wentong Cai
ICSNC
2007
IEEE
16 years 1 months ago
Automated QoS policy adaptation for heterogeneous access network environments
To support QoS guarantee and resource usage in heterogeneous access network environments more efficiently (UMTS, WIMAX, WLAN DVB-T, DVB-H), there is the challenge of automated con...
Pedro A. Aranda-Gutiérrez, Ilka Miloucheva
DEXAW
2006
IEEE
165views Database» more  DEXAW 2006»
16 years 1 months ago
Design of a Web-Based Application for Wireless Sensor Networks
Wireless sensor networks (WSNs) are used for various ubiquitous and pervasive environments. A few common applications are security, agriculture, automation, and environmental moni...
Sajid Hussain, Nick Schofield, Abdul Wasey Matin
MOBIQUITOUS
2005
IEEE
16 years 26 days ago
Wireless Sensor Networks for Health Monitoring
We propose a platform for health monitoring using wireless sensor networks. Our platform is a new architecture called CustoMed that will reduce the customization and reconfigurat...
Roozbeh Jafari, Andre Encarnacao, Azad Zahoory, Fo...
IATA
1999
Springer
15 years 11 months ago
Market-Based Call Routing in Telecommunications Networks Using Adaptive Pricing and Real Bidding
We present a market-based approach to call routing in telecommunications networks. A system architecture is described that allows self-interested agents, representing various netwo...
M. A. Gibney, Nicholas R. Jennings, N. J. Vriend, ...