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CONIELECOMP
2006
IEEE
16 years 1 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
174
Voted
CSFW
2006
IEEE
16 years 1 months ago
Encoding Information Flow in Haskell
This paper presents an embedded security sublanguage for enforcing information-flow policies in the standard Haskell programming language. The sublanguage provides useful informa...
Peng Li, Steve Zdancewic
DATE
2006
IEEE
118views Hardware» more  DATE 2006»
16 years 1 months ago
Design and implementation of a modular and portable IEEE 754 compliant floating-point unit
Multimedia and communication algorithms from embedded system domain often make extensive use of floating-point arithmetic. Due to the complexity and expense of the floating-poin...
Kingshuk Karuri, Rainer Leupers, Gerd Ascheid, Hei...
DATE
2006
IEEE
82views Hardware» more  DATE 2006»
16 years 1 months ago
Dynamic code overlay of SDF-modeled programs on low-end embedded systems
In this paper we propose a dynamic code overlay technique of synchronous data-flow (SDF) –modeled program for low-end embedded systems which lack MMUsupport. With this technique...
Hae-woo Park, Kyoungjoo Oh, Soyoung Park, Myoung-m...
144
Voted
DATE
2006
IEEE
82views Hardware» more  DATE 2006»
16 years 1 months ago
Performance analysis of greedy shapers in real-time systems
— Traffic shaping is a well-known technique in the area of networking and is proven to reduce global buffer requirements and end-to-end delays in networked systems. Due to these...
Ernesto Wandeler, Alexander Maxiaguine, Lothar Thi...
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