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NETGAMES
2003
ACM
16 years 21 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
272
Voted
SIGDOC
2010
ACM
15 years 5 months ago
Musical interaction patterns: communicating computer music knowledge in a multidisciplinary project
The growing popularity of mobile devices gave birth to a still emergent research field, called Mobile Music, and concerning the development of musical applications for use in thes...
Luciano Vargas Flores, Evandro Manara Miletto, Mar...
236
Voted
WWW
2004
ACM
16 years 8 months ago
E-learning personalization based on itineraries and long-term navigational behavior
In this paper we describe a practical framework for studying the navigational behavior of the users of an e-learning environment integrated in a virtual campus. The students navig...
Enric Mor, Julià Minguillón
AIMS
2008
Springer
16 years 1 months ago
N2N: A Layer Two Peer-to-Peer VPN
The Internet was originally designed as a flat data network delivering a multitude of protocols and services between equal peers. Currently, after an explosive growth fostered by ...
Luca Deri, Richard Andrews
256
Voted
APSEC
2007
IEEE
16 years 1 months ago
An Executable UML with OCL-based Action Semantics Language
Executable UML allows precisely describing the softtem at a higher level of abstraction. It bridges the semantics gap between the UML design models and the implementation. The exe...
Ke Jiang, Lei Zhang, Shigeru Miyake