Sciweavers

10674 search results - page 419 / 2135
» The Virtual Environment - Another Approach
Sort
View
CNSR
2007
IEEE
174views Communications» more  CNSR 2007»
16 years 1 months ago
A New Rate-based Active Queue Management: Adaptive Virtual Queue RED
In an effort to improve performance of congested gateways, a new Active Queue Management (AQM) algorithm, Adaptive Virtual Queue Random Early Detection (AVQRED), was developed by ...
Do J. Byun, John S. Baras
NETGAMES
2006
ACM
16 years 1 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
VRST
2006
ACM
16 years 1 months ago
The impact of immersive virtual reality displays on the understanding of data visualization
This paper presents evidence that situational awareness in a visualization of data benefits from immersive, virtual reality display technology because such displays appear to supp...
Ahmed Bayyari, Mihail Eduard Tudoreanu
CW
2005
IEEE
16 years 1 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
16 years 15 days ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob