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AAAI
2004
15 years 9 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
JCDL
2004
ACM
181views Education» more  JCDL 2004»
16 years 1 months ago
The 3D vase museum: a new approach to context in a digital library
We present a new approach to displaying and browsing a digital library collection, a set of Greek vases in the Perseus digital library. Our design takes advantage of three-dimensi...
Horn-yeu Shiaw, Robert J. K. Jacob, Gregory R. Cra...
227
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APCCM
2009
15 years 8 months ago
Towards Accurate Conflict Detection in a VCS for Model Artifacts: A Comparison of Two Semantically Enhanced Approaches
In collaborative software development the utilization of Version Control Systems (VCSs) is a must. For this important task some graph-based VCSs for model artifacts already emerge...
Kerstin Altmanninger, Gabriele Kotsis
NOMS
2008
IEEE
16 years 2 months ago
Bezoar: Automated virtual machine-based full-system recovery from control-flow hijacking attacks
Abstract—System availability is difficult for systems to maintain in the face of Internet worms. Large systems have vulnerabilities, and if a system attempts to continue operati...
Daniela A. S. de Oliveira, Jedidiah R. Crandall, G...
ICRA
1999
IEEE
146views Robotics» more  ICRA 1999»
16 years 5 hour ago
Planning Tracking Motions for an Intelligent Virtual Camera
We consider the problem of automatically generating viewpoint motions for a virtual camera tracking a moving target. Given the target's trajectory, we plan the motion of a ca...
Tsai-Yen Li, Tzong-Hann Yu