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IPPS
2002
IEEE
16 years 17 days ago
System-Level Analysis for MPEG-4 Decoding on a Multi-Processor Architecture
The convergence of TV and new features such as Internet and games, requires a generic media-processing platform, that enables simultaneous execution of very diverse tasks, ranging...
Egbert G. T. Jaspers, Erik B. van der Tol, Peter H...
IJVR
2006
89views more  IJVR 2006»
15 years 7 months ago
Requirements, Implementation and Applications of Hand-held Virtual Reality
While hand-held computing devices are capable of rendering advanced 3D graphics and processing of multimedia data, they are not designed to provide and induce sufficient sense of i...
Jane Hwang, Jaehoon Jung, Sunghoon Yim, Jaeyoung C...
SIMPAR
2010
162views Robotics» more  SIMPAR 2010»
15 years 6 months ago
Design Principles of the Component-Based Robot Software Framework Fawkes
Abstract. The idea of component-based software engineering was proposed more that 40 years ago, yet only few robotics software frameworks follow these ideas. The main problem with ...
Tim Niemüller, Alexander Ferrein, Daniel Beck...
TVCG
2011
168views more  TVCG 2011»
15 years 2 months ago
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
Angus Antley, Mel Slater
BSN
2009
IEEE
158views Sensor Networks» more  BSN 2009»
16 years 2 months ago
Wearable Sensing for Dynamic Management of Dense Ubiquitous Media
— Most visions of ubiquitous computing anticipate a world permeated by a dense sampling of sensors, many of which will be capable of capturing, analyzing, and transmitting person...
Mathew Laibowitz, Nan-Wei Gong, Joseph A. Paradiso