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» The age of human computer interaction
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ISWC
2000
IEEE
15 years 12 months ago
Finding Location Using Omnidirectional Video on a Wearable Computing Platform
In this paper we present a framework for a navigation system in an indoor environment using only omnidirectional video. Within a Bayesian framework we seek the appropriate place a...
Wasinee Rungsarityotin, Thad Starner
HUC
1999
Springer
15 years 12 months ago
QoS and Context Awareness for Mobile Computing
Systems must provide for mobile applications to be aware of the context in which they are being used. This is necessary to permit adaptation to heterogeneity of hosts and networks...
Dan Chalmers, Morris Sloman
APCHI
2004
IEEE
15 years 11 months ago
Menu-Selection-Based Japanese Input Method with Consonants for Pen-Based Computers
We have developed a menu-selection-based Japanese input method for a pen device. To obtain user-input kanji-form text rapidly, the system requires sequence of consonant. Following ...
Daisuke Sato, Buntarou Shizuki, Motoki Miura, Jiro...
ISWC
2002
IEEE
16 years 14 days ago
Wearable Robotics as a Behavioral Interface - The Study of the Parasitic Humanoid
The Parasitic Humanoid (PH) is a wearable robot for modeling nonverbal human behavior. This anthropomorphic robot senses the behavior of the wearer and has the internal models to ...
Taro Maeda, Hideyuki Ando, Maki Sugimoto, Junji Wa...
HRI
2010
ACM
16 years 2 months ago
Robust spoken instruction understanding for HRI
—Natural human-robot interaction requires different and more robust models of language understanding (NLU) than non-embodied NLU systems. In particular, architectures are require...
Rehj Cantrell, Matthias Scheutz, Paul W. Schermerh...