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» The age of human computer interaction
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HRI
2010
ACM
15 years 7 months ago
Pointing to space: modeling of deictic interaction referring to regions
In daily conversation, we sometimes observe a deictic interaction scene that refers to a region in a space, such as saying "please put it over there" with pointing. How c...
Yasuhiko Hato, Satoru Satake, Takayuki Kanda, Mich...
ICPR
2008
IEEE
16 years 8 months ago
On averaging face images for recognition under pose variations
Recently, psychological studies showed that averaging human face images greatly improves the performance of face recognition under various pose, illumination, expression, and/or a...
Sanqiang Zhao, Xiaozheng Zhang, Yongsheng Gao
IVA
2009
Springer
16 years 2 months ago
Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier with Learning
Abstract. Several challenges remain in the effort to build software capable of conducting realtime dialogue with people. Part of the problem has been a lack of realtime flexibili...
Gudny Ragna Jonsdottir, Kristinn R. Thóriss...
ICRA
2000
IEEE
125views Robotics» more  ICRA 2000»
15 years 12 months ago
Haptic Interaction with Global Deformations
Force feedback coupled with a real-time physically realistic graphic display provides a human operator with an artificial sense of presence in a virtual environment. Furthermore,...
Yan Zhuang, John F. Canny
CHI
2006
ACM
16 years 8 months ago
Child-user abstractions
Child-User Abstractions: Need, Experience and Ability Alissa Antle School of Interactive Arts and Technology Simon Fraser University 2400 Central City Surrey, B.C., Canada V3T 2W1
Alissa Nicole Antle