Augmented Reality (AR) research has been conducted for several decades, although until recently most AR applications had simple interaction methods using traditional input devices....
We present the see-Puck, a round display module that extends an open robot platform, the e-Puck. It holds 148 LEDs (light emitting diodes) to enable the presentation of eye-catchi...
Mattias Jacobsson, Johan Bodin, Lars Erik Holmquis...
Passive sensing of human hand and limb motion is important for a wide range of applications from human-computer interaction to athletic performance measurement. High degree of free...
This research proposes a computational framework for generating visual attending behavior in an embodied simulated human agent. Such behaviors directly control eye and head motion...
We present a hierarchical model for human activity recognition in entire multi-person scenes. Our model describes human behaviour at multiple levels of detail, ranging from low-le...