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» The age of human computer interaction
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PG
1997
IEEE
15 years 11 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
CVPR
2010
IEEE
16 years 3 months ago
Exploiting Simple Hierarchies for Unsupervised Human Behavior Analysis
We propose a data-driven, hierarchical approach for the analysis of human actions in visual scenes. In particular, we focus on the task of in-house assisted living. In such scenar...
Fabian Nater, Helmut Grabner, Luc Van Gool
206
Voted
PG
2002
IEEE
16 years 14 days ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
ICALT
2008
IEEE
16 years 2 months ago
Students' Tracking Data: An Approach for Efficiently Tracking Computer Mediated Communications in Distance Learning
This paper presents an approach for closely observing the different levels of Human and Computer Interactions during student’s communication activities on Computer Mediated Comm...
Madeth May, Sébastien George, Patrick Pr&ea...
CA
2003
IEEE
16 years 26 days ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan