Testing a GUI’s visual behavior typically requires human testers to interact with the GUI and to observe whether the expected results of interaction are presented. This paper pr...
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
This article summarizes the historical development of major advances in humancomputer interaction technology, emphasizing the pivotal role of university research in the advancemen...
A key challenge for software that supports asynchronous distance education is to engage and guide students who are not interacting in real-time. We describe a first study of two a...
: Our aim is to design web-based interactive educational materials for the hearing-impaired based on their interaction style. We describe the results of an eye-tracking experiment ...