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» The age of human computer interaction
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ACSC
2006
IEEE
16 years 1 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
BIOINFORMATICS
2011
15 years 2 months ago
Integrative network alignment reveals large regions of global network similarity in yeast and human
Motivation: High-throughput methods for detecting molecular interactions have produced large sets of biological network data with much more yet to come. Analogous to sequence alig...
Oleksii Kuchaiev, Natasa Przulj
ACMACE
2011
ACM
14 years 7 months ago
Mobile 3D graphics and virtual reality interaction
Mobile devices such as smartphones and tablets offer great new possibilities for the creation of 3D games and virtual reality environments. However, interaction with objects in th...
Wolfgang Hürst, Matthias Helder
EMNLP
2004
15 years 9 months ago
From Machine Translation to Computer Assisted Translation using Finite-State Models
State-of-the-art machine translation techniques are still far from producing high quality translations. This drawback leads us to introduce an alternative approach to the translat...
Jorge Civera, Elsa Cubel, Antonio L. Lagarda, Davi...
VIS
2009
IEEE
399views Visualization» more  VIS 2009»
16 years 8 months ago
Visual Human+Machine Learning
In this paper we describe a novel method to integrate interactive visual analysis and machine learning to support the insight generation of the user. The suggested approach combine...
Raphael Fuchs, Jürgen Waser, Meister Eduard GrÃ...