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» The age of human computer interaction
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ICCV
2007
IEEE
16 years 9 months ago
Learning Auto-Structured Regressor from Uncertain Nonnegative Labels
In this paper, we take the human age and pose estimation problems as examples to study automatic designing regressor from training samples with uncertain nonnegative labels. First...
Shuicheng Yan, Huan Wang, Xiaoou Tang, Thomas S. H...
CHI
2010
ACM
16 years 2 months ago
Deliberate interactions: characterizing technology use in Nairobi, Kenya
We present results from a qualitative study examining how professionals living and working in Nairobi, Kenya regularly use ICT in their everyday lives. There are two contributions...
Susan Wyche, Thomas N. Smyth, Marshini Chetty, Pau...
ACMDIS
2000
ACM
15 years 12 months ago
A Pattern Approach to Interaction Design
To create successful interactive systems, user interface designers need to cooperate with developers and application domain experts in an interdisciplinary team. These groups, how...
Jan O. Borchers
ACMACE
2005
ACM
16 years 1 months ago
Keeping bots out of online games
We study the problem of restricting participation in online games to human players, so they can enjoy the game without interference from automated playing agents known as bots. We...
Philippe Golle, Nicolas Ducheneaut
HRI
2009
ACM
16 years 2 months ago
The power of suggestion: teaching sequences through assistive robot motions
We present a preliminary implementation of a robot within the context of social skills intervention. The robot engages a human user in an interactive and adaptive game-playing ses...
Ross Mead, Maja J. Mataric