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» The age of human computer interaction
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HRI
2010
ACM
16 years 2 months ago
Solving ambiguities with perspective taking
—Humans constantly generate and solve ambiguities while interacting with each other in their every day activities. Hence, having a robot that is able to solve ambiguous situation...
Raquel Ros, Emrah Akin Sisbot, Rachid Alami, Jasmi...
ECCV
2004
Springer
16 years 9 months ago
Decision Theoretic Modeling of Human Facial Displays
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
Jesse Hoey, James J. Little
ATAL
2006
Springer
15 years 11 months ago
The use of agents in human learning systems
This paper examines agent-based systems designed for a variety of human learning tasks. These are typically split into two areas: "training", which generally refers to a...
Elizabeth Sklar, Debbie Richards
ACMIDC
2010
15 years 9 months ago
A collaborative approach to the design and evaluation of an interactive learning tool for children with special educational need
We have developed an educational software tool (Aprendiendo) to reinforce the learning process of children with special educational needs. This tool makes use of a variety of inte...
Beatriz López-Mencía, David Dí...
CVPR
1996
IEEE
15 years 11 months ago
3-D model-based tracking of humans in action: a multi-view approach
We present a vision system for the 3-D modelbased tracking of unconstrained human movement. Using image sequences acquired simultaneously from multiple views, we recover the 3-D b...
Dariu Gavrila, Larry S. Davis