Sciweavers

7381 search results - page 392 / 1477
» The age of human computer interaction
Sort
View
ICCV
2011
IEEE
14 years 7 months ago
Human Action Recognition by Learning Bases of Action Attributes and Parts
In this work, we propose to use attributes and parts for recognizing human actions in still images. We define action attributes as the verbs that describe the properties of human...
Bangpeng Yao, Xiaoye Jiang, Aditya Khosla, Andy La...
HUC
2009
Springer
16 years 7 days ago
Ubicomp4D: infrastructure and interaction for international development--the case of urban indian slums
This paper attempts to re-imagine ubiquitous computing for populations in low-income and information-challenged environments. We examine information infrastructures in midsized ur...
Nithya Sambasivan, Nimmi Rangaswamy, Ed Cutrell, B...
AINA
2005
IEEE
16 years 1 months ago
mPATH: An Interactive Visualization Framework for Behavior History
This paper presents an interactive analysis and visualization framework for behavior histories, called mPATH framework. In ubiquitous computing environment, it is possible to infe...
Masaki Ito, Jin Nakazawa, Hideyuki Tokuda
CHIMIT
2007
ACM
15 years 11 months ago
Design guidelines for system administration tools developed through ethnographic field studies
Information Technology system administrators (sysadmins) perform the crucial and never-ending work of maintaining the technical infrastructure on which our society depends. Comput...
Eben M. Haber, John H. Bailey
CHI
2009
ACM
16 years 8 months ago
DinnerWare: why playing with food should be encouraged
DinnerWare is an exploration of eating as a medium for computation and aesthetic expression. It consists of a dining service electronically equipped to react to the properties of ...
Marcelo Coelho