This paper looks at the evolution of the "Memory Wall" problem over the past decade. It begins by reviewing the short Computer Architecture News note that coined the phr...
Design patterns are usually described in terms of instances. Templates describe sentences of some language with a particular form, generate sentences upon instantiation, and can be...
Application details uncertain at design time as well as tolerance against permanent resource defects demand flexibility and redundancy. In this context, we present a strategy for p...
In order to be able to evaluate beforehand the impact of a strategical or tactical move, decision makers need reliable previsional systems. What-if analysis satisfies this need by ...
The major goal of this workshop is to explore how interactive systems can support human memory, using novel technologies and innovative human/machine interaction paradigms, such a...