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SIGMOD
2007
ACM
134views Database» more  SIGMOD 2007»
16 years 7 months ago
Database research opportunities in computer games
In this paper, we outline several ways in which the database community can contribute to the development of technology for computer games. We outline the architecture of different...
Walker M. White, Christoph Koch, Nitin Gupta 0003,...
ITCC
2005
IEEE
16 years 22 days ago
VisDP: A Web Service for Visualizing Design Patterns on Demand
Design patterns document good design solutions to a recurring problem in a particular context. They are typically modeled using UML. In practice, however, pattern-related informat...
Jing Dong, Sheng Yang, Kang Zhang
CANDC
1999
ACM
15 years 11 months ago
A framework that supports collective creativity in design using visual images
The goal of our research is to develop computer systems that support designers’ collective creativity; such systems support individual creative aspects in design through the use...
Kumiyo Nakakoji, Yasuhiro Yamamoto, Masao Ohira
SOSE
2006
IEEE
16 years 1 months ago
Service Oriented Evolutions and Analyses of Design Patterns
The globalization of software development helps to reduce business cost by outsourcing software design and development tasks. However, it also poses new challenges on the collabor...
Jing Dong, Sheng Yang, Dushyant S. Lad, Yongtao Su...
IE
2007
15 years 8 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee