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CHI
2004
ACM
16 years 7 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
PDC
2004
ACM
16 years 18 days ago
Participatory design with individuals who have amnesia
We present experiences and insights into participatory design with individuals who have anterograde amnesia and therefore have extreme difficulty storing new memories. We discuss ...
Mike Wu, Brian Richards, Ronald Baecker
209
Voted
CRITICAL
2005
15 years 9 months ago
Reflective design
As computing moves into every aspect of our daily lives, the process, values and assumptions that underlie our technical practices may unwittingly be propagated throughout our cul...
Phoebe Sengers, Kirsten Boehner, Shay David, Josep...
KI
2007
Springer
16 years 1 months ago
Knowledge-Based Approach to the Executable Design Concept
The paper describes the Executable Design Concept which is one of the main components of HeKatE: Hybrid Knowledge Engineering methodology. HeKatE project aims at developing a metho...
Grzegorz J. Nalepa, Igor Wojnicki
PDC
2004
ACM
16 years 18 days ago
Social creativity: turning barriers into opportunities for collaborative design
Design is a ubiquitous activity. The complexity of design problems requires communities rather than individuals to address, frame, and solve them. These design communities have to...
Gerhard Fischer